![]() A Bishop in a corner of an uncluttered board has seven squares to which it can move, while a Bishop in the centre has 13 squares to which it can move. A Bishop that starts off on light squares, therefore, will always be on light squares. Bishops move any number of spaces diagonally - that is, the horizontal distance must equal the vertical distance of a Bishop's move. A Knight that starts off on a dark square will move to a light square, and vice versa. The knight is also the only piece that can "jump" over other pieces. A knight in a corner only has 2 squares to which it can move, while a knight in the centre has 8 squares to which it can move. The knight's move can be described as being like the letter L. The knight must move either 2 spaces vertically and 1 space horizontally, or 2 spaces horizontally and 1 space vertically. The knight's movement is a bit tricky, and it is a move found only in chess or games derived from chess. The Pawn is the only piece that does not kill in the same way that it normally moves. When killing another piece, a Pawn must move 1 space diagonally forward. Pawns may not move sideways or backwards. After a Pawn has moved, it can only move 1 space at a time. The first time a Pawn moves, it may move ahead 1 or 2 spaces. White's 8 Pawns are placed on rank 2, while Black's 8 Pawns are placed on rank 7. Each type of piece has its own unique style of movement, as you will see in the following sections. ![]() Each player starts the game off with a King, a Queen, 2 Rooks, 2 Bishops, 2 Knights, and 8 Pawns. If you were White the last time you played against a specific opponent, you must be Black next time. Players take turns moving until the game is over. The piecesĬhess is a battle between 2 players - White and Black. The 8 rows are called ranks, and they are numbered 1 (closest to White) to 8 (closest to Black). (Just remember, light on right - it rhymes!) The 8 columns are called files, and they are lettered a (at White's left/Black's right) to h (at White's right/Black's left). The square closest to either player's left is dark, while the square closest to either player's right is light. The ChessboardĬhess is played on an 8x8 square board with alternating light and dark squares. Time limits will be explained in more detail further down this page. ![]() The other way to lose is to run out of time. ![]() The object of the game is to attack your opponent's King in such a way that he cannot prevent you from killing it (this is called checkmate) while at the same time preventing him from doing the same to you. Black is threatening Bxg4 as well as Bxb3.Rules of Chess The Rules of Chess The Object Material is equal in this position but white is in trouble since the black bishop is attacking him on both sides of the board. For example, a knight stuck on the side of the board often has a very limited role – or as is often referred to by chess-players: “A knight on the rim is dim (grim).” Examples of the knight’s weaknesses Example 1 Their main weakness however is that they aren’t very effective in playing a role on both sides of the board. They are vulnerable to threats from pawns and it isn’t easy to find good squares for the knights since the enemy pawns can often drive them back.
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